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You can see a good breakdown of what they mean by each label in this table:

https://documentation.divio.com/introduction/#the-secret

It's certainly a valuable take, even if you disagree with the claim that all 4 functions are required for good documentation.


Few things consistently blow my mind as insane graphics demos

https://www.shadertoy.com/view/4dfGzS (or basically anything on that site)

How is that 400 lines of code.

Or this one which even generates the sound on the GPU

https://www.shadertoy.com/view/4ts3z2

With the wide adoption of WebGL, it's a good time to get involved in graphics. Furthermore, GPUs are taking over esp. with the advent of machine learning (nvidia stock grew ~3x, amd ~5x last year). The stuff nvidia has been recently doing is kinda crazy. I wouldn't be surprised if in 15 years, instead of AWS, we are using geforce cloud or smth, just because nvidia will have an easier time building a cloud offering than amazon will have building a gpu.

These are some good resources to get started with graphics/games

# WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

https://www.amazon.com/WebGL-Programming-Guide-Interactive-G...

Historically, C++ has definitely been THE language for doing graphics but if you are starting these these, you would have to have really compelling reasons to start with C++ and not JavaScript and WebGL. And that's coming from someone who actually likes C++ and used to write it professionally.

# Book of Shaders

https://thebookofshaders.com/

# Game Programming Patterns

http://gameprogrammingpatterns.com/contents.html

https://www.amazon.com/Game-Programming-Patterns-Robert-Nyst...

HN's own @munificent wrote a book discussing the most important design patterns in game design. Good book applicable beyond games.

# Game engine architecture

https://www.amazon.com/Engine-Architecture-Second-Jason-Greg...

# Computer graphics: Principles and Practice

https://www.amazon.com/Computer-Graphics-Principles-Practice...

This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry.

# Physically Based Rendering & Real-Time Rendering

These discuss some state of the art techniques in computer graphics. I'm not going to claim to have really read them but from what I've seen they are very solid.

https://www.amazon.com/Computer-Graphics-Principles-Practice...

https://www.amazon.com/Physically-Based-Rendering-Third-Impl...


140 https://news.ycombinator.com/item?id=4247615

138 https://news.ycombinator.com/item?id=15603013

108 https://news.ycombinator.com/item?id=18442941

93 https://news.ycombinator.com/item?id=13436420

86 https://news.ycombinator.com/item?id=8902739

81 https://news.ycombinator.com/item?id=11042400

81 https://news.ycombinator.com/item?id=14948078

76 https://news.ycombinator.com/item?id=6199544

65 https://news.ycombinator.com/item?id=12901356

63 https://news.ycombinator.com/item?id=35083

60 https://news.ycombinator.com/item?id=7135833

58 https://news.ycombinator.com/item?id=14691212

57 https://news.ycombinator.com/item?id=35079

57 https://news.ycombinator.com/item?id=18536601

55 https://news.ycombinator.com/item?id=9224

55 https://news.ycombinator.com/item?id=21260001

54 https://news.ycombinator.com/item?id=16402387

53 https://news.ycombinator.com/item?id=9282104

53 https://news.ycombinator.com/item?id=23285438

52 https://news.ycombinator.com/item?id=14791601

51 https://news.ycombinator.com/item?id=9440566

51 https://news.ycombinator.com/item?id=22787313

50 https://news.ycombinator.com/item?id=12900448

49 https://news.ycombinator.com/item?id=11341567

47 https://news.ycombinator.com/item?id=19604657

42 https://news.ycombinator.com/item?id=20609978

42 https://news.ycombinator.com/item?id=2439478

40 https://news.ycombinator.com/item?id=14852771

39 https://news.ycombinator.com/item?id=12509533

38 https://news.ycombinator.com/item?id=22808280

38 https://news.ycombinator.com/item?id=16126082

37 https://news.ycombinator.com/item?id=5397797

37 https://news.ycombinator.com/item?id=21151830

37 https://news.ycombinator.com/item?id=19716969

36 https://news.ycombinator.com/item?id=17022563

36 https://news.ycombinator.com/item?id=19775789

35 https://news.ycombinator.com/item?id=11071754

33 https://news.ycombinator.com/item?id=20571219

33 https://news.ycombinator.com/item?id=7260087

33 https://news.ycombinator.com/item?id=17714304

32 https://news.ycombinator.com/item?id=22043088

32 https://news.ycombinator.com/item?id=18003253

30 https://news.ycombinator.com/item?id=341288

29 https://news.ycombinator.com/item?id=7789438

29 https://news.ycombinator.com/item?id=9048947

29 https://news.ycombinator.com/item?id=14162853

28 https://news.ycombinator.com/item?id=20869111

28 https://news.ycombinator.com/item?id=19720160

28 https://news.ycombinator.com/item?id=287767

28 https://news.ycombinator.com/item?id=1055389


Like someone else had mentioned, the list is comprised of channels geared heavily at web development featuring content for early career developers.

There are a ton of channels that dig deeper in more general software and particulars: 1. Algorithms Live! for those that are into competitive programming

2. PapersWeLove for those that are into white papers and the research that underpins some of the systems that we use today

3. 3Blue1Brown for mathematics

4. ThePrimeagen for Vim and other software things

5. Gaurav Sen for digestible chunks of system design components

6. code_report for just programming. The author is going through Structure and Interpretation of Computer Programs (SICP) at the moment

7. commaaai archive for following George Hotz, founder and creator of comma.ai, a self-driving car company. He was a former Googler working on zero days (security)

8. Jon Gjengset for Rust. He's got a lot of great videos as an open-source contributor in Rust projects and was most recently at MIT doing his PhD

9. Bitwise is a bit old (last post was a year ago), but former Oculus lead dev teaching folks about compilers, simulators, FPGA-based hardware, and other low level topics from a practitioner

10. Two Minute Papers for quick high level hits/overviews of whitepapers

11. Engineer Man for great short introductions into various parts of the stack, scripting, Unix, and other abstractions

There are many more and recorded streams from other programmers teaching random things. There are tons of engineers on Twitch representing a multitude of companies like Lyft, CockroachDB, Netflix, and others working on open-source projects.

As a more experienced developer, I much prefer these channels over the ones listed, but my point is that the content is there when people actually search. The YouTube algos may not pick up all of them immediately and is most certainly more dominated by content directed at less experienced devs, but I much prefer some of this to the course recommendations that others are stating. Courses are really good, once you're convinced you want to do a deep dive into something, but most people do not finish MOOCs.


https://www.nand2tetris.org/ goes through the same process. Highly recommend!

Here's my programmer cold start algorithm for those interested:

1. Go to indeed.com

2. Type in 'software engineer' or 'data scientist' or something like that.

3. Don't put in a city.

4. Put the money slider all the way to the top.

5. Open a few pages of job postings in tabs.

6. Write down every word you don't know.

7. Repeat the process by searching for each one of those words you don't know and then write down additional words you don't know.

Now you have a list of what technologies are valuable in the zeitgeist and your mission is to determine why each technology exists and what it's use case is. You'll then be armed with a larger and more modern toolbox full of tools to reach for when the time comes to solve that kind of problem.

Rinse, repeat every few years.

Hope that helps someone. :)


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