Imagine a rack of servers in some countries where global and even that country's law can't really touch them. "cyber gangs" and the like will use those servers as hosting for their malware and activities.
> even that country's law can't really touch them.
Well, that countries law enforcement could always cut off those servers. It's usually either due to corruption or in case of russia political intent that these servers are kept online.
It kind of depends, a lot of the recent ones are in Myanmar where the state is in not much position to enforce much of anything due to the whole civil war thing.
Yes. One of the biggest providers there is just down the street from The Hague and other law enforcement agencies. I suspect there is some back scratching to get easy wins for specific types of crimes. Long story.
There's definitely a separation between the definition and perception. When I watched the video, my first thought was "This device is very cool but I can't imagine myself ever using it". There's hundreds, if not thousands of infinitely more convenient scheduling/productivity tools compared to having what is basically a small raspberry pi in my pocket for manual task entry. There is definitely a market for this, albeit it a very small, niche one. To me this is akin to writing a paper in word compared to pulling out a mini typewriter.
A workshop full of tools is worthless if you never use them.
Modern phones and web browsers are full of weaponized distractions with billions of dollars in forces fighting to steal your attention. To actually be productive, many (most?) people benefit from a device that does less.
It's why reMarkable is vastly superior to eInk Android tablets that do "more". It's why some people have switched to cameras instead of phone cameras and to other analog technologies - be it a paper notebook or what have you.
Fewer tools but fewer distractions beats many tools and push notifications.
I guess it depends on how you like to work. I hate working on devices. I have an iPhone Mini, two laptops, a pc I built, a Remarkable, a work iPad, a TV.
I use 4-5 of these devices for mostly writing comments online and writing various mediums of comedy. I do other creative work on my personal devices but I have found I enjoy doing more with my hands and body as well.
For example, often when I am stuck on writing I go for a walk. I often don’t take my phone and force myself to focus only on the problem at hand. I often take a notebook and write any notes about my conclusions along the walk. Eventually the notes make it back into a computer.
I also enjoy cooking and can use my device to look up recipes or order food online and avoid cooking all together. But I choose to use the stack of throw away desk calendar paper to write down my grocery list and go to the store without my phone. I choose to chop the broccoli and carrots even though I cab buy a bag of pre steamed for less. I even keep a passive grocery list on my phone in reminders app. But I still do the ritual. Not at all because it’s productive.
But what I really enjoy about life and creating is not sitting at a desk by myself hammering the ideas and draining myself reading, reading, reading. And I like to read but a lot of reading these days is distraction and those devices are designed to be distracting. So much that I go out of my way to prevent them from distracting me and keeping me in a sitting position.
With a little device dedicated for productivity I gain the benefits of computing without all the distracting tracking, “use my product!” Side effects.
And do it because you have agency to do it. Living your life with productivity doesn’t mean being an efficiency slave.
At the end of the day I still may be middle/lower class consumer cattle. But at least I am cattle with agency.
My first thought was “I’m glad this has progressed and looking slimmer, this inspires me to investigate building the 4-inch square device of my dreams.”
Roblox has a seemingly impossible to solve problem with child predators. Kids have the oddest talent of being able to stumble into the most unknown, niche games where these people lurk. Roblox now has voice chat as well and you have grown adults talking to teenagers in private, unsupervised and away from parental attention.
Roblox currently has a massive event going on that was hit with a huge controversy. They picked over 1000 games to be advertised and someone accidentally (or not) picked a child romance themed game to put on the list. Without explicitly having sex, people have figured out how to game the system by letting players use emotes to do normal things but really they are intended to role play sexual activities (pushup emote while over another player laying flat on a bed for example). There's a specific term for these games but I can't recall it at the moment. It was called something like "condo games", the genre that refers to these romance games. The people who make these games do it intentionally, some of them make literally dozens/hundreds of these games, all aimed at children. Some of the game developers absolutely need to be investigated by law enforcement. Look up the video on youtube called "How One Developer RUINED Roblox's Biggest Event Overnight" and skip to around 2 minutes and he explains this in detail. This developer made children themed romance games that gained a quarter BILLION plays.
As an adult that does occasionally enjoy some Roblox experiences, there's no problem for me. Stick to the front page, featured stuff and you're fine. The problem is solely with kids/teens going where adults don't realize and getting caught up with this predators.
> you have grown adults talking to teenagers in private, unsupervised and away from parental attention
Sounds like the problem is the lack of parental attention, and like many things, that isn't a problem with a technological solution, but requires parents to actually pay attention to what their children is doing.
If tens of million of people are using a service, statistically at least a few of them are going to be bad actors. The stuff you're describing doesn't really seem much different that any popular internet spaces in the 2000s. People were "cybering" in World of Warcraft. 4chan was raiding habbo hotel and club penguin with Nazi memes. Kids were chatting with strangers on AIM and ventrilo. If anything, these services probably had considerably worse moderation given the language processing rooms we have today.
I'm not seeing any evidence that the bad actors are a proportionally larger problem, or just the fact that more people on the internet. E.g a city with 1 murder out of 100k and another with 100 murders out of 10M are just as safe.
Roblox specifically markets itself to children, and 40% of its playerbase is 13 years old or younger. Therefore, it is reasonable to hold it to a higher standard than other games.
IIuc, the original point/implication of this thread of conversation was more like "there's an unusally high concentration of child predation on Roblox", which, while not invalidating it, is a considerably different problem than "there is more child predation than there ought to be on Roblox".
The former implies that rblx has some attributes that are conducive to child predation, which would be worth teasing apart out of scientific interest, while the latter is a very general problem, as (I dare take this as self-evident) any place that has greater than 0 child predators has more than there ought to be.
> The stuff you're describing doesn't really seem much different that any popular internet spaces in the 2000s
I think there is a big difference to some of the examples they gave, because of the uniquely young age demographics on Roblox. The only example that seems comparable was Club Penguin.
Now, I agree that there is interest in teasing out whether there are problems with Roblox specifically, or if it is just a problem with having an online space with such a high concentration of kids in general. But that high concentration of kids does make it much more of a concern either way.
In those games its more difficult to create a private hangout space or "GTA for kids". Haven't heard of the weird romance thing, but seen my nephew playing a roblox game where the goal is kill as many people wheelchairs as you can. I saw I guess the humor in it because I played San Andreas when I was his age but him mom might have been shocked. Those other games are much more restricted in the possibilities, moderation seems impossible
Roblox has a very young playerbase, even when compared to Minecraft and Fortnite. Roblox is also unique in the sheer quantity of offences that happen on their platform, and that is why they are often singled out.
But this can be a problem wherever kids are online. Discord also has huge problems with child predators. And any platform that caters to children should be held to very high standards of child safety.
The games that I think shouldn't be held to such a high standard are games like World of Warcraft. That game is not targeted at children, has far fewer children players, and therefore it is unreasonable to hold them to as high of a standard as Roblox. (Although they do still have some responsibility to make sure their platform is safe.)
This is a minor take from someone who used to play CoD at a very high level (cash tournaments, wager matches, GB/CMG/UMG front page teams). At least from the perspective of games like Call of Duty and Overwatch, I think at least some chunk of it is that the quality of games is rapidly decreasing and it's killing off the fanbase. I remember back when it seemed like everyone I knew was following the CoD pro scene, watching the streams, tournaments, championships, etc. Nowadays I don't know a single person who still engages with that content and the responses I get from them are that they don't enjoy watching the games anymore. The current CoD (MW2 remastered), there are pro players making commentary and tweeting about how much they hate the games design. The person who is probably the single best known pro CoD player Scump is retiring now and he's said in side comments that it definitely has to do with how bad the game is designed. People seem to be losing confidence in these companies that make the games with the biggest esports scenes. Overwatch 2 now has also received quite a bit of negative press. There's probably a good chunk of anecdotal experiences inside my view but this is my take on things.
I think people are just split up over more games now. Every few years you get a LoL, a PUBG or a Minecraft where it seems like the whole world is playing at once. Then a good chunk of people move on, and there's not always a big thing to move onto. But some people remain. And I think people generally prefer the eSports of the games they know how to play.
Right now off the top of my head there's eSports for Overwatch, CSGO, dota 2, lol, apex, Fortnite, hearthstone, rocket league, pubg, valorant, rocket league, sim racing and countless fighting games.
And those are all still active and updated with new content coming out (except overwatch rip). Sure the market got bigger but it feels like back in 00s and early 10s a games life was shorter and more people tended to play the same thing.
If that was true, you’d see people playing old games. And sometimes you do. Age of Empires 2 is more popular than Age of Empires 4.
Considering the majority of people are still playing new games, that would suggest the newer games are better. You maybe getting old with your friends and no longer have interest in watching esports anymore.
> Considering the majority of people are still playing new games, that would suggest the newer games are better.
Following that logic, mobile games must be much better than non-mobile ones. Surely soon we'll start seeing competitive Candy Crush being played with millions of viewers
This has always been a heated debate. IMO, the whole concept of "ethical hacking" doesn't exist. The whole concept of morals and ethics is nothing but smoke. It's something someone made up one day to get people to not do bad things and in the modern day companies use it to give out terrible bounty rewards.
If I find a high tier vuln and the company isn't giving reasonable bounties, it's going straight onto Zerodium or similar platforms and I won't lose a second of sleep over it.
I enjoyed the beginning of the article because it was actually informative. Once you get to the part where it becomes a blatant smear and misdirection campaign, it loses its interest and credibility. Why does half the entire read just focus on destroying this guys character?
If he actually did get caught with what they say he did, then sure he deserves to go down but it's weird how hyper focused they are on painting this guy as the devil in his personal life. It seems like it's because their isn't any real evidence present to nail this guy. It's all circumstantial and worse, in ways that could very easily be planted/faked.
Having worked in similar environments, I found that most of the features in this article are both believable and typical.
The workplace hostility, the various office personas, the drudgery, humiliation and bureaucracy even the VM that's triple encrypted isn't unusual for even the most benign cybersecurity researcher. Ironically, the lapse in OPSEC isn't either. Time and time again, people who are doing bad things always seem to have a lapse in OPSEC that is routinely double underlined in these types of articles.
And of course, the last typical bit is the Child Sexual Abuse Material being found. Isn't it something that when the NSA/CIA/FBI wants to take someone down they always seem to find CSAM? I'd hazard that this approach is used when the state's most "powerful and prominent police agency" isn't able to decrypt/bypass what they're truly after. Consider the frustrations they encountered with DPR[1]. another commenter quipped, "sprinkle a little CP in there and call it a day". After all, doesn't this fit the MO of the FBI/CIA when you consider the Stonewall investigations[2]? Find something that is absolutely anathema to the public, charge the suspect with that. Not surprised.
Regardless of planted or no - feel sorry for whatever digital forensic examiner had to confirm it was indeed what it was. Not the victim in this scenario, but its an often-overlooked and extremely unpleasant role to confirm this stuff.
When the article revealed the child porn, my first thought was "of course they 'found' child porn." Such a coincidence how tough cases like this always turn up with child porn charges.
"Just sprinkle some child porn on him Johnson, and let's get out of here"
That said, it sounds like they caught him fair and square with actual evidence (the backdoor, the access logs, and the versioning of the leak) and the mistrial was the result of a confused jury.
But they were missing the key piece, which is that he leaked it. Without that, it's all circumstantial. Was he probably the one who leaked it? Yeah, I think it's safe to say that. But that's not where the bar lies in a criminal trial.
I believe possession of unauthorized copies of classified information is already a crime, though I think the possible charges are far less than leaking it.
But, do they need to prove that he leaked it? Surely the backdoor and exfiltrating the data alone would be enough to put him away from a long time, even if he never shared it with anyone.
The jury may only be confused because prosecutors never take their duty to bring exculpatory evidence to light seriously because it would harm their conviction rate and they would rather let an innocent person suffer than have their career affected. We should count all trials where innocent people are found not guilty because of evidence introduced by prosecutors as an exceptional win for the prosecutor. Their job shouldn't be focused on convictions but on delivering justice so this would be a case where justice is served even though they don't convict.
He didn’t deny he had the child porn though did he? Hardly seems like a frame up job if he admits it was there, hidden behind 3 encryption layers. I thought his excuse was someone uploaded it to his server “back in college”.
Even ignoring his troubling sexual history and the chat logs, it sounds pretty legitimate.
Well, he's being charged with having child pornography on his computer. Whether or not he was the one who put it there and used it is debatable.
As someone else noted, it seems statistically unlikely that so many people who the government brings national security cases against are pedophiles.
One of the following must be true: a surprising number of all government workers in intelligence are pedophiles, pedophilia and propensity to leak government secrets are highly correlated, or the government is planting evidence.
I'm not going to discount the mental health correlation possibility, because being crazy enough to work for the government and then ineptly leak classified materials... doesn't bode well for an individual's baseline mental stability.
> Why does half the entire read just focus on destroying this guys character?
Yeah, this was my question reading this piece as well. This article overwhelmingly reads like uncritical character assassination. I think whether the guy was a giant dick to coworkers should be tangential at best, if not outright irrelevant, but definitely not the centerpiece of the story, and yet it is.
You're quite right, and the answer to the original question is "Because the US mainstream media are, knowingly or not, part of the US national security establishment's propaganda wing." But apparently, domestic propaganda is something only $BAD_COUNTRY engages in.
The description of his character is a fascinating part of the story. Keep in mind that this a story, and not (just) an indictment. Showing his character is also critical background for the reader to understand why he allegedly leaked that backup.
If it were just CSAM, then that would be one thing and we could write it off as the government trying to railroad him. But the government also claims to have access to chat logs in chatrooms focused on CSAM, as well as a video of him sexually assaulting an old roommate.
Just because they are focusing on his atypical and undesirable character attributes doesn't mean that it's not a credible work.
Its also - dare i say lacking in creativity. The smear checklist, in order and always the same. Why cant they hire artists to at least invent new and creative crimes.
Haven't commented in an extremely long time but I'm popping into voice my opinion here on two specific certs in that list: eJPT and eCPPT
Those certs are for self study only, the applicable value for them in the hiring process is non existent. No one knows who they are or what they do. Used to be a huge advocate of those certs until I actually bought them, then I immediately regretted it. It's been a few years now but I had an awful time with the latter; buggy, filled with errors, typos, non working software. Back then at least, you had to spend hours fiddling with with the settings just to get it to work at a base level. The eJPT itself is extremely basic, it's just using like 5-10 basic techniques to retrieve a few flags worth of info. Really didn't like how the modules were set up. The main resources are powerpoint slides to cover all the text info, then you may have a few minute video occasionally that explains 1 topic barely. The labs would come with lab guides that were all but useless. The authors are Italian so typos and grammatical errors are rampant.
Curiously enough back when I bought them, they sold their courses individually and they were insanely expensive. Looking at them now, it seems they went away from that and now offer a one for all subscription of 2k/year. The eCPPT alone cost me almost that back much when :/
Since then it seems the company has kind of given up. They used to be pretty active on social media trying to advertise themselves, now they barely ever post. It's like they've given up and are just maintaining the content they have until the ship sinks.
If you can get your company to pay for the subscription, go for it. If for nothing else, just the collection of powerpoints and curated information. Other than that, I'd stay away.
Your question holds the answer. It's very possible that any stolen account may not be returned to the owner. 1 letter accounts are worth 5 figure dollar amounts to people who are obsessed with online clout. Same goes for any other major social platform. IG, snap, Xbox, playstation network, etc. Most of the 1-2 letter and short "OG" accounts on IG are all either bought, traded, or stolen. Very, very few original owners exist in the space.
There are also techniques people use to boost the chances that the original owners never get their account back. On Xbox for example, support looks at a few specific pieces of account info and their previous entries that only the real owner would know. So people just flood the account over and over and over with filler info until all those original entries are gone and the original owners suddenly have no ground to prove that they owned it. It's a vicious game and I'll never understand why some people are so extremely desperate for internet fame but there's a whole community based around it.
What another commenter said is also spot on. A majority of these accounts are not owned by famous people, just random joes who got lucky or bought the accounts on forums. Unless you are famous, these platforms do not care about you. If you can't get your account back through the standard support options, there's no special options(usually) for you to get help like famous people have.
I’m a random joe who has one! I have a two letter twitter account that I’d gladly sell for 5 figures if that were true. I get daily hack attempts and blackmail threats often. Good times.
This is upsetting to see but not surprising. As a daily Kong user, the website has been going downhill hard over the past decade. Especially over these last 3-5 years, it's been a wasteland of terrible quality games. In it's early days, Kong was a fantastic place to be. Friendly communities and amazing games. Especially the earlier RPGs and MMOs. I had such fun on the older MMOs that have all since been such down. From AA:TG, Odin Quest, Call of Gods, RotMG, and more. Kong was a huge part of my teenage years.
As Flash started to wane, the quality of games dropped sharply. Even then the devs who did take the plunge and learn Unity, the games from that released on Kong rarely lived up to the quality of Flash games. The chat rooms also become more niche and weird. As an example, there were one or two major teen dating public chat rooms that they could never get control of. No matter how many people they banned, they'd just keep making new accounts.
Almost every single action signs me out. Creating a sub gives back an 'invalid' error message', which then signs me out.
Have clicked on less than 10 links and have already been exposed to bestiality images. This post in question has been up for half an hour, where is the moderation?