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you may just have casted a curse on our future motherboards, damn you

... did they mine their own minerals?

this could go into a sagan's "If you wish to make an apple pie from scratch, you must first invent the universe."


Like any self-respecting baker, I have a cabinet full of universes which produce various pies.

And ideally use your own philosophy, concepts and language when engineering everything. No English language, Latin alphabet or Arabic numerals!

> ... gaping demon butthole

for someone bad at naming things that gives me an idea! a software named gdb ?


boooo! :)


To dial up the weirdness, sometimes the solar flare activity has spikes (https://www.spaceweatherlive.com/en/solar-activity/solar-fla...) and these have a mild relationship with the odds of having "bitflips" in that timeframe.

we had a "historic bad solarweather" a bunch of years ago and i talked with a cyber cafe operator that "you could have more computers bluescreen on this week than usual".

to me it got really weird when he said later he really did, but honestly its 50/50 that could had been just incidental.

in another note there are some "rather intense" discussions when someone speedrunning a game gets a "unreproducible glitch" in their favor, some claim its a flaw from ageing dram hardware, but some always point that it could be a cosmic ray bitfliping the right bit. (https://tildes.net/~games/1eqq/the_biggest_myth_in_speedrunn...)


cutting edge perhaps?


"Bleeding edge" is an established English idiom, especially in technology: https://www.merriam-webster.com/dictionary/bleeding%20edge


> (...) I think they built or used a different engine designed to take advantage of the N64s graphics hardware.

Something around that, they used the build engine as a starting point but "hacked it to oblivion". On the very least it reuses the same level editor (maps are vanilla build editor compatible) and it does keep many of the old bugs, like "killer doors".

semi random source: https://forums.duke4.net/topic/9513-release-zero-hour-resour...

incidentally the predecessor "duke nukem 64" is already more akin to what gzdoom is by using polygons instead of 2.5 rendering for walls and floors and they decided to push for polygons in the actors too for "zero hour" release.


it was sarcasm through counter example.

the parent comment mentioned:

> Yup, they're sitting on millions of hours of work because of some nefarious business logic. Probably they determined that making old games available would negatively impact the sales of their new products, at least enough to be a problem. Whatever the reason, a shame.

so he replied with "yeah, id software did that and people forgot about doom" exactly because that gave new life to the old game and the franchise probably has better health today due to the community involvement. (not a great analogy, but has a point)


You hope it was "sarcasm through counter example".


Honestly i find it quite useful that "single developer projects" may have extra hands on code (with manual human review) to get things done faster.

my personal pet peeve is the idea that "AI is better than humans" instead of "AI is useful as a tool", LLMs have too many caveats to be the last line of decision making in pretty much anything, but under supervision they are an amazing force multiplier.


_o/

100% guilty here, ouch.

also never saw a 8P8C "keyed, real rj45" connector in person.


> Or maybe just increments to absurd numbers or negative values. Or locks up when probed.

unironically that would mimick a bunch of existing hardware out there. I owned a PC motherboard that always reported a -65535c in a non existing sensor.

my guess is some sensor described but non existing, probably reporting an infinite value of resistance of some unused pin...


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