Even the Surface Pro doesn't work well with the generic image. I had to go get the Surface Recovery one to get it work enough to go through the install because there was no support for the touch screen or the official Surface keyboard on the generic one.
RE4 isn't really an early 3D game. It was a late GameCube title almost a decade after Quake.
There has been some 2D decomps too, Pokemon Red/Blue being the biggest I can think of. I can also imagine they make more sense for the 3D consoles where games tended to be written in higher level languages than raw assembly.
GB games are written in assembly, so decomp means marking sections as code or data, then commenting the crap out of it. The earliest Nintendo consoles to use C were the N64 and the GBA.
It's a 2005 game. Yeah it's running on 2001 tech but it still has all the lessons learned from the previous years both in terms of 3D game design and getting the most out of the hardware. Would you call Doom 3 an early 3D game? It can run on 2001 hardware too. Or Half-Life 2?
Game companies maybe have the source code and tooling around. And can maybe get a remaster. Look at titles like Kingdom Hearts 1.5 HD. Square Enix lost the source to KH 1 despite it only being ~12 years old at release and had to rebuild it. Developers close all the time, they get bought and sold and bought and sold and nobody is entirely sure who owns the rights to X title anymore or where the code is. Then you also have licensing rights for cars, sports leagues, music etc.
This has been sort of a problem already in the Wii U community as some units have a less reliable NAND chip. For that console the community has developed the ability to emulate the NAND chip with an SD card. Proper NAND replacements are possible too but obviously more work and more risk and I think you may have needed to dump your encryption keys beforehand. Potentially it can be fixable but for some consoles like the Xbox Series line that we know very little about it may not be.
To be fair to the Wii U it does need a non-standard power adapter and the Game Pad is necessary to do things like change the video output. It is harder to test than say a PS3 Phat. IIRC the white 8GB Wii Us tend to have more robust NAND chips.
There are much cheaper clones of the DE10 available these days. For a little while fully assembled MiSTer's were available on AliExpress for around $150-$200 although it looks like maybe they dried up. There's also the SuperStation based on the MiSTer project for around $250 if you're patient.
They had too expensive machines that just didn't do enough to justify the extra cost. They also liked to do weird proprietary stuff, like a lot of their sub-notebooks from the late 90s/2000s are pretty awesome but they'll have stuff like the CD-ROM/Floppy drive will only connect to like 3 models using some unique connector you'll never find.
You can use it really easily on Android devices through apps like Game Native and some of the more powerful Android gaming handhelds have support for Steam through Linux distros like Rocknix and Armada OS.
The modern "flip" foldables like the Samsung Flip and Moto Razr let you do a lot on the front cover screen these days. When folded they are pretty comparable to early smartphones, like a wider more square Palm Pre.
There's a few small traditional phones from companies like Unihertz but they don't have the same support or power.
Are you sure? At least with Kodi for specials like Futurama you make a Season 0 with them that the scrapers understand. Seems like Jellyfin understands that too: https://jellyfin.org/docs/general/server/media/shows
I guess for Theatrical TV show movies like The Simpsons Movie it might be more complicated, but worse case you always create or edit your own NFO files with something like MediaElch and have Jellyfin use those.
I think it's better to have genres in the NFO files and not in the folder structure. A show or movie can easily fall into two or genres which is not going to get captured by a single folder.
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