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will 'go fix' take care of this?


I don't think it ever suggests anything specific to 3rd-party packages


Out of spite they should have a block list, blocking every meta related service, disabled by default... for now


It's their time, not for you to decide how to spend it


Not P2P but Delta Chat


basically admitting they are pedos


I wonder if it could spawn "ghost players" in places no player could be to detect reaction


Honeypot & statistics are a much more interesting avenue of anti-cheat to me. The most egregious cheaters tend to get banned the most quickly with these techniques (e.g. a 200-1 K/D ratio = a lot of samples per unit time).

When it comes to cheating in video games, I subscribe more to the Dune philosophy than the LOTR philosophy. The ends (experience) definitely justify the means. Making sure that all cheaters are punished ~equally regardless of the effect of their infractions is fantastic in principle, but I'd rather if we could simply remove the ones that are obviously & openly ruining the experience.

False positives suck, but there is no reason to pander to the .01% performers if you are trying to keep a multiplayer game community alive. Esports has demonstrated this is a terrible approach. We had community servers that would ban people simply for being too good before all the matchmaking stuff started up. The anti-cheat was vibes based and arguably superior to anything going on today. It wasn't "fair", but it was generally a much better experience as a player.


There was research on this published by Activision [1]. Spawning fake enemies behind the users back, inside walls, etc.

The players who react to fake enemies self-identify as cheaters.

[1]: https://www.activision.com/cdn/research/hallucinations


how did you come to this conclusion? its not even true

Edit: if it is only about authbound, maybe. But they are not the only ones offering this service


> how did you come to this conclusion

I didn't see any reference to the possibility of using anything else on their website. And yes I was only speaking of authbound.


I will never upload a picture of my passport or id online, ever.

I only recently started IDing myself online via eID (german) if available, before that it was usually that I went to the post office and get verified there


It is not an option in every country to do what you do. Thinking of it, its probably a quirk if Germany that you can go to a Post Office to be “verified”.


I went with the classic: KeepassXC + Syncthing

All locally synced

There are sharing options but they are not really convenient, not a problem for me since I mostly don't share passwords


I think some games allow this, I remember watching DotA 2 torunaments this way

The game engine, Source, is also using client-server architecture


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