Am I the only one that thinks the word "pretty" is overused to describe the visual quality and artistry of games? I see this word thrown around often and it feels so low-effort.
Millions of years from now when sentient machine swarms from now nascent civilizations descend upon the ruins of Earth, they'll stumble on this actual physical ice cream flavor graveyard and ponder our frivolous whimsicality.
Harvard's cs50 had a "Rubber Duck debugger" which was an LLM trained on all their educational content with specific guardrails in place to not give any answers. It would chat back with you planting little ideas to help push your understanding just a little bit.
I loved it so much, because I was learning programming completely by myself usually after midnight while taking care of a new-born. I had nobody to pair-program with, no lead dev nor teacher to speak with.
It was years ago, but such an amazing implementation of an LLM for education.
It was a tough time, indeed. But I feel that had I used an "all unknowing and answering" LLM, my retention and understanding of the class material would have been significantly lower. But I didn't have any choice as to having anyone to actually chat with back and forth. So it worked for me.
Also check out the SmoothTrack mobile app. Same use case but the compute is done on a phone instead of the gaming machine. Head position data can be sent over local network or USB.
Just wanted to say thanks! The first time played Flight Simulator 2020 with SmoothTrack I was blown away. I still am blown away each time too. Great experience that’s been nearly flawless for me and really turned up the realism. I can move my head closer to gauges and see what they’re saying, look around stuff, get a better view out the window. Wonderful.
https://youtu.be/wp84sRpM1Js?si=-kQ-x6dAB87EcSRg