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Right, but they are one of the biggest DMCA abusers. They killed many fan projects. They killed game renting in Japan as a concept. They killed Yuzu (a Switch emulator). And they could change their mind at any time.

>They killed Yuzu (a Switch emulator).

For the record Yuzu included code for circumventing Nintendo's DRM they had on game carts. It violated the DMCA.


> For the record Yuzu included code for circumventing Nintendo's DRM they had on game carts. It violated the DMCA.

It doesn't, this is what Nintendo claimed but it's false. The community learned their lessons from the Wii emulation era and you are supposed to bring your own keys, nothing is included in the emulator.

And yes, they also wrote this lie on their DMCA takedown against Suyu (which also doesn't have any keys), so they officially lied on a DMCA takedown.


>you are supposed to bring your own keys

Just because you have to bring your own keys that doesn't make it not a circumvention measure.


There's no "circumvention mesure" in there, the emulator can only read unencrypted games by default. You won't find anything in the source code, if the game is encrypted, it cannot read it.

>You won't find anything in the source code

Here's the code that breaks the DRM.

https://github.com/Fabi/yuzu-mirror-mirror/blob/master/src/c...


I disagree, this doesn't break anything, even the comments tell you so. This code does nothing by default.

Also I may mention that the support of external keys is there for you to get games for your own switch, pirates can just share decrypted games anyways.


Do you not see the references to decryption and decryption keys? This code is explicitly written to break the DRM of switch carts. If you mean by default you mean they don't provide a key, that doesn't matter in regards to it being considered corcumvention.

No that matters. As is, the emulator cannot be used to circumvent nor break any protection. Feel free to try it yourself, boot up the emulator, give it an encrypted game and see what it does.

Nintendo didn't want to get in court and also had to basically lie in a DMCA, I think that tells it all on their legal standpoint, they were afraid of creating a precedent.

Don't worry that if they were so sure to win, they would be in court already like they did with the R4 cartridge.


yuzu also sold access to more recent builds which allowed people to play unreleased nintendo games early, afair

Which also isn't illegal

charging for it brings a whole lot more heat than not doing so

These are pathetic excuses for a company with 400 billion in revenue. If they can't afford to hire people and develop systems, that means they don't have a viable business model that doesn't rely on scamming. Simple as that. I'm so tired of such excuses used for companies that make insane profits. What, they get to do that because alternatives are too complicated? I'm too stupid to get a phd in [insert field here], so I should be able to make a living running scams? These are the people who are claiming to work on AI and potentially AGI. Utterly ridiculous.

I remember hearing in an old podcast (Dad & Sons), one of the guys there worked at Rockstar in QA in 2012 and he's still listed in the credits for Red Dead Redemption 2 (2018), so the policies are unclear to say the least.


>I feel enormously fortunate for being fluent in Russian, reading Bulgakov and Tolstoy in original is pure joy, any translation removes subtleties

As a native Russian speaker, I find it easier to experience their writings in English (and I don't feel anything of importance has been lost). And I've also heard other russian speakers claim that English prose (i.e. Shakespeare) is too dry, so I'm assuming this all comes entirely from people's subjective perceptions and is not an objective fact.


> easier to experience their writings in English

I suppose, it may feel easier, because English can be dense, it can feel more compact. Of course, it has this chameleonic ability to implode into scholarly dry, sophisticated and complex language, but yes, when I need more informational throughput, English usually outshines other alternatives - it delivers the point from the page directly into your brain. Although with prose, often it's not the sheer throughput but small subtleties that matter - we read not just for the sake of the fast comprehension of the story. How would you paint the difference between 'сухарь' and 'сухарик' in Russian text, especially if the words are used metaphorically? Of course it is all very subjective - I can only imagine what emotions evoke the arrangement of words I choose to put in this text - they could make you angry or sad, or bring smile or utter indifference. I've read Bulgakov in four different languages, and yet translations never matched pictures the original elicits in my head. "В белом плаще с кровавым подбоем, шаркающей кавалерийской походкой, ранним утром четырнадцатого числа весеннего месяца нисана ..." simply can't be done in another language for me - it just never feels the same.

Shakespeare is dry in English and feels easier in Russian translation because there's such a thing as "archaic English". The Russian language, in comparison, has changed little over the past few hundred years.


What about languages, such as Russian, where every single noun has a gender assigned (he, she or it) and AI is a he by default (and everything else is already using pronouns in similar way, like a car is a she, a ship is a he).


That's a good point. Still, "it" makes more sense in English.


I have a "G" series 512 keyboard. And it seemingly can't save anything into the memory (on windows I had to use the logitech's bloatware). And the absolute worst part is that it is set to RGB colors moving around by default, so I've been running openrgb every OS boot to set the lights to a neutral, non-flashing, much much less intensive color. Happy to see alternatives to that.


Don't frontier labs distill their own bigger models into smaller ones? Opus 5 was probably distilled from Fable/Mythos. Since Chinese labs now have competitive models, they can distill those into their smaller version in Kimi K3.1 or something and achieve better intelligence per parameter results.


>How long did it take x user to navigate from x screen to y screen is one of the most valuable metrics for any site

Stats like that are only used to implement dark patterns better and justify user hostile decisions since pretty much the time the idea of telemetry was introduced. Otherwise, we'd live in the world of perfect web ui and we're not.


I've been subbing to Claude for 2 years and somehow the questions of whatever happened in Tiananmen (I know already anyway) have never once came up, but Claude (especially Fable) is now famous for refusing to work on things people want. And even pushed back against me when I was doing asking to research some people famous (infamous) in Israel-Palestine conflict. I really don't get why these "chinese gotchas" are keep coming up in every thread, they are mostly entirely inconsequential to getting actual work stuff done while same can't be said about Fable or others. Once, Gemini refused to help me make an infographic about women in STEM because the specific woman I was doing research about has died a few years ago, other models had no such qualms. All these "gotchas" are quite arbitrary.


I can second this. I was using Fable for some research and fable said it wasn't going to do it and downgraded to opus. Switched to K3 and continued my work. And it worked really well for what I was doing. You can easily switch claude code to use K3, it took like 30 seconds.


Go away? I've been replaying Splinter Cell: Chaos Theory (2005) and it recompiles the shaders even on alt-tab (to clarify that feature has been there always since release). It's more on the developers to fix. After all, not even Windows games on winodws are free from shader stutter (with less ways to fix it than linux!)


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