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Not tested this myself, but there are ways to improve markdown/org-mode interop, like in https://youtu.be/RJqRwlVvB3E


What would be a typical size of the search index, let's say after 5 years of intense browsing?


It depends on what you consider intense browsing. An indexed document uses about 100KB on average because Hister stores the full original HTML for offline previews. If storage is a concern, you can disable offline previews, reducing the average document size significantly.


Remember when Google acquired YouTube for $1.6B in 2006? That amount seemed ridiculous at the time. Its now peanuts compared to YouTube's yearly revenue.


Very interesting project! I can imagine usefulness even beyond the intended use case, namely in joining the information from multiple large genomics studies. The sharing and access of such data becomes increasingly difficult, and by this approach one could increase the effective sample size while keeping the data private.


Thanks! And, yes, exactly..MPC can be a boon for such data sharing.


YSeq, TellMeGen - or reaching out to local sequencing labs


TellMeGen says something about a lifelong update of the result.

So they store your data


Very cool! Looking forward to try out the xref and markdown features. The latter becomes increasingly important since the developer community at large seems to disagree with org-mode being the superior syntax...


Maybe for marketplace articles shipped from outside the EU. It's not legal, so Amazon will surely have a close look (for directly sold items), as well as any company shipping from within the EU.


I guess the author refers to the fact that many well-known tools have some randomness built-in. The most obvious one is differences due to the order of parallel processing. But these differences are often small and have no significant downstream effects. They are mostly inconvenient for regression testing.


Does anyone remember the art of optimising MSDOS startup to have enough free memory for games? And inspecting gorillas.bas? For me, this probably contributed to an interest to learn more and experiment. In fact, I'd like to encourage my son to a similar creative exploration, but don't how this is going to happen when pulled into the current generation of games and videos.


Yeah, I spent more time than I cared to admit fiddling with DEVICE(HIGH) lines, tweaking FILES= and BUFFERS=, running MEMMAKER.EXE over and over as if that would do something, but it was never the real thing. The real thing is making the machine do something I wanted instead of what the manufacturer wanted. For a kid of this generation, I'd look for games with reasonable modding APIs, perhaps something like Lua, and ideally something where playing multiplayer lets him show his creations off to his friends.

From there, look to packages like LÖVE which still use Lua but give full control over the whole game, and help him explore and wrangle the things he needs to understand to make his programming real. And if the lower levels interest him, help him dig deeper. But I think modding and scripting is probably the best place to start.


Indeed: config.sys autoexec.bat, EMS, HIGHMEM, and all those terrible early sound blaster drivers, mouse drivers, network drivers... I think the one I found hardest to get running was Quarantine. But it was definitely one of the best games. So imaginative for the era. And Australian! With music from some later famous bands! https://www.youtube.com/watch?v=QwO8XWbB1Pk&list=PLA5hK1g6CN... https://www.playdosgames.com/play/quarantine


It's been a long time, but I remember it a bit.

I also remember running over to the neighbor's to make a copy of a working config file after effing up my config file. (Himem.sys?)


This is the right mindset. Securing huge piles of heterogeneous data while giving PhD students the freedom to "play" with it are quite conflicting goals.


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