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I assume this means there is one cable that splits in to an HDMI and USB connector. It will work with any HDMI adaptors.


It's more of a tech demo than an MVP considering he is selling a game. The only substance of interest right now is knowing that, yes, this is an engine that can render a voxel world.


I am a close friend of Sash's and I'd like to point out that his family were by his side every hour they were aloud in the hospital. By no means was Pincus the only visitor, just the first non-family visitor.


As someone who backed them on kickstarter I probably have a biased perspective, but it seems to me that the product is coming along very nicely. They are quite open to with the development of Pixate to backers. There is also a Pixate demo app on the app store to see how it works on a device. Pity they haven't been so open with nonbackers.


It's scary to me that someone thinks it's ok to clone a website so precisely. This is an identical clone of the svbtle style.



I don't think that's part of the developer license agreement any more. Considering how successful Unity, Corona and other non-obj-c development tools have been I'd be surprised if it was.


Don’t know. The last I heard of it was mid-2010, and there doesn’t seem to be new information saying it’s changed. Apple seems bent on killing Flash, and that wording was a perfect way to deal with CS5. Unity, on the other hand, has a good relationship with Apple, so there’s no reason for Apple to invoke Dread Section 3.3.1 against them.


That is not part of the license anymore.


Thanks for clearing that up. I just didn’t know and couldn’t readily find it.


It's not too far from the 30% that Apple charges for App Store distribution... You are paying for the use of Adobe's Flash Player.


Two totally different things.

Apple has a giant marketplace thats allows people to find your app by search or discovery, they distribute it, they host it, they manage the servers for the store, they keep it secure, they host the feedback, they have a massive customer base that they offer your app to in an easy to use marketplace, etc. etc.

adobe is just unlocking a portion of an language/api essentially. Ive never heard of a premium upgrade taking a portion of your revenue. ive only ever seen a fixed rate to have access to better features. That's just insane. I would never pay this & I pay 25% of my revenue for a marketplace for my scripts & themes

9% for unlocking an api? that's insane/offensive/hilarious & i would never participate in such a thing. it feels like a bully taking part of my lunch money no matter how much my mom gave me.


I'm a bit late to this comment but there's just one thing I want to say. I agree with everything you for the most part but Adobe is in effect charging for the distribution of their platform. For example if you built a game with Unity you could either publish on Unity's browser plugin or pay 9% to publish using Flash Player. What you're paying for in that instance is the fact that any user will most likely already have flash player installed and ready to go.


The appstore has to be maintained true. But asking app developers to take a 30% cut to their profit margin feels like too much to me.


Pretty much. My understanding is that it's specifically targeted at monetizing businesses that use tools like Unity or Unreal's UDK to build 3D flash games.


In other words, all the Facebook game developers.


Very few Facebook game developers use flashes premium features, so this royalty fee won't apply to them.


I know quite a few groups developing Facebook games using Unity.


As far as I know it only uses Facebook to pull display pictures for received emails, which is actually a pretty cool feature.


I wonder why they don't use gravatar.

They have the email handy already.


The only thing I really want is better urls. If I see an image/thread I want to share I would love to just be able to simply copy the url.


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