How so? I tend to disagree with the general statement that this is common in the infosec world, but I'd like to understand better what you mean by that.
Impact in this case, is non-existent (Wow they got my email)
> I'd like to understand better what you mean by that.
Recall there was a period where every CPU sidechannel attack had a dedicated (wow) website and a rock band name assigned to it (when in reality their impact again, was/is limited).
Thanks! "Observe" (if used from the toolbar at the top), just means you're watching Blinkys (the player is observing). They might follow your cursor around and just get curious. If you observe too long, it results in neglect, which can reduce their overall health. Generally, it's better to be interacting with them. It's just a default player state when you're not Feeding, Petting, Teaching or Punishing.
When you enable the "Enable Observation", they observe your motion (through your webcam) and will react accordingly. There's a little more detail about the Webcam Observation in the manual :)
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Webcam Observation
Enabling webcam allows the Blinkys to "see" you through motion detection. They respond to your real-world movement:
Motion is detected by comparing video frames every 100ms
Significant motion (> 30%) triggers awareness in random Blinkys
If collective trust is low (< 0.4), your movement increases their fear
If trust is high, your presence may comfort them
The "THEY ARE WATCHING YOU" indicator appears when Blinkys are aware of your cursor.
The "CAMERA ACCESS GRANTED" warning appears when webcam is active
Privacy Note: Webcam data is processed entirely locally in your browser. No video is transmitted, stored, or sent anywhere. The Blinkys only receive a single motion intensity value (0-1), not actual images. You can disable the camera at any time.
Awesome resource. I recently (in the past week) created a maze game. I used Claude (sonnet 4.5) for the most part, but some things, like images, were created with ChatGPT. I may do a blog about it if anyone is interested in the inner-workings and my thought process from concept to vibecoded. I am by no means a game dev, was just curious about what it would take to create unique single solution mazes with some game-like components thrown in, and trying it with the assistance of AI. It turned out somewhat retro. Now go get lost!
Hey thanks for sharing. I gave it a try but ran into some issues.
Is this intended to be able to be used on a phone? I saw the instructions about guiding a yellow ball but what I experienced was about 10 seconds of chiptune music with a maze that had some icons I couldn't interact with.
After the 10 seconds a series of green spheres and vertical lines washed across the screen but I wasn't able to control them.
I'm using the duck duck go browser on Android if that helps.
Hi there; NOT compatible or designed with mobile in mind unfortunately. Built more for desktop browser and keyboard (WASD-style movement controls) or trackpad. That, and the maze image generator in its current form requires static dimensions so the pieces can be placed within their chosen coordinates, meaning it displays better on full-sized browser :(