LED matrices are so fun to play with. The low resolution and chunky pixels give them the aesthetics I really enjoy.
I’ve built a 64x64 pixel art frame [0]. With the diffuser in front of the matrix, it looks like animations are floating in the air. I got parts for v2, but I’m yet to find time to build it.
I really like how electronics today are very accessible to start playing with. Basic stuff is mostly plug-and-play, and essentially it becomes a software project.
Classic project I want to do but know I’ll never make the time for lol that’s really cool man. Saving this on the off chance I one day get off my rear for it
Hehe I know what you mean. I mentioned I have parts for v2 (stronger controller, rotary encoder with a big brass knob and completely offline - hardware real time clock), but we’ll see if it will ever happen.
> About a third of a cent per LED, not even counting the rest of the hardware!
At €20 per 32x8 module (2000/256), that's €0.078 per LED which is considerably more expensive than a third of a eurocent, I think? Even if it was €20 for all 6 panels, that's still over a eurocent per LED (2000/1536).
> I'm amazed at how cheap the LED matrix listed in the parts list is.
Cheaper now - AliExpress will sell you 6 32x8 boards for £59.21 (3.85p per LED or ¢5.16 if you're a colonial) saving you ~€52 over the original €120 price.
I bought something like that for a birthday gift, €15 all in all, comes with USB for power and an app / bluetooth for programming it. It was really well received!
I've had this talk in mind during the past 2/3 years of AI boom, and it feels like rewatching a video from the 80s about the dangers of global warming. Prescient, and perhaps a bit quaint in its optimism that somehow we won't make things even worse for ourselves.
Of course, I added mine as well, which got better feedback on “What are you working on” thread than I expected.
Since then I released two updates but Show HN thread didn’t catch on. I’m still actively working on it. Atm I’m tweaking level difficulty to make it easier to start and then ramp up the difficulty.
I have a todo list defined, and I’m having so much fun going through it.
It is a combination of a shoot-em-up and deck building. You fly and shoot until you get to the boss, when you get your deck out to fight them.
That genre combination is definitely too ambitious, but I think it is fun to play and I’m enjoying making it.
I have a bunch of ideas how to combine the two parts better. But over the years, I’ve learned to control scope creep and actually ship pet projects.
Right now I’m in a middle of changing how enemy waves are spawned. After that I want to make a short tutorial and add two more bosses as well as more enemies.
If you end up playing it, please share your feedback I’ll be glad to hear it.
The game is made using Kaplay, a game dec library which brings me joy to use. I can best describe it as my friend described Pico-8: “easy things are easy”. But compared to Pico-8, Kaplay doesn’t have virtual console limitations and comes with a big library of components. Try it out, the community is small, but the library itself is really fun and easy to use.
EDIT: For context, this is about two weeks of work, in the evenings when my kid is asleep.
I completely understand what you mean, I often feel like that as well. Like every other skill, it takes time and it feels frightening when you see other people's work. Honestly I don't think I'm that good at pixel art, this is my first pixel art project. To be fair, spaceships and technology are pretty straight forward to draw.
Haha I love your comment. I'll let you in on a little secret - you can add a seed parameter to the URL to get a specific invader. It has to be an integer, otherwise it will be ignored.
I’ve built a 64x64 pixel art frame [0]. With the diffuser in front of the matrix, it looks like animations are floating in the air. I got parts for v2, but I’m yet to find time to build it.
I really like how electronics today are very accessible to start playing with. Basic stuff is mostly plug-and-play, and essentially it becomes a software project.
https://github.com/Stanko/retro-frame