I think for the math to work you have to consider the bigger bulk of work that could be eliminated by universal healthcare: the payer industry. Insurers, PBMs, and all the smaller sectors that support them. The utility provided to society is fairly low — basically, just selective claims denial.
Any model that gets rid of these frees up a huge swath of capital and work from society, and can use that work elsewhere. Of course, that is easier said than done.
Truly. Aetna, United Healthcare, Anthem, etc are examples of industry that does not need to exist, and exist only to serve the status quo.
Each of those are companies worth billions of dollars that could be instead used to lower the individual cost of providing health insurance.
As you say, this would of course be unsavory in some respects as those companies employ a lot of people. It's not a very economically productive industry though, the main output seems to be consuming patients' and doctors' time, causing financial anguish, and causing stress among people as to whether or not if their condition will be covered.
They do perform one useful service: forcing a hospital that tries to issue a $100,000 bill that should be $10,000 to reissue it, and not leave the patient saddled with a giant debt.
(Medicaid & Medicare claims processors do the same thing. Medicaid claims processing is mostly handled by private, third-party insurers now, and seems to be able to do so more efficiently and cheaply than when it was being run directly by states; the savings is mostly in the area of catching fraud.)
Companies do this because it's massive song and dance by everyone. Hospitals issue big bills to insurance companies knowing they will want a discount so there is plenty of wiggle room. Also, it's free marketing for insurance companies because people see 100k, see all discounts for their insurance and are happy it's only 10% of true cost. It's like car buying except with your healthcare.
Medicare is much cheaper because they have fixed rates and hospitals know what to bill.
Can anyone share their experience enjoying the two pads they put on their controllers?
I have a Steam Deck and love it, but the only experience I have with those pads is “dammit I accidentally touched the pad again.” If I want a mouse, I just connect a Bluetooth mouse.
I thought for sure everyone knew it was a flop and we’d never see it again, but obviously that’s not right since they are back. What am I missing?
Besides being a mouse, you can map it to a virtual menu with as many shortcuts as you want, the shortcuts being key presses/combos, allowing you to bind way more things than would otherwise fit on a controller. You can also set up mouse regions so that the trackpad only maps to a part of the screen and will instantly jump there, like for moving around an inventory window or minimap.
For games without controller support or where KB+M has an advantage, the trackpads are a game changer. Imagine a hotbar like in Minecraft or Terraria, but instead of having to go left or right one at a time with your bumpers, you could spawn a radial menu with the touchpad and instantly flick to "8" or "5" or "1" to select those slots.
I've always been a M+KB player and especially for FPS games I've always found it impossible to aim with the sticks, so the trackpads really helped in this regard. Especially for older games that may not natively support joysticks it was a game changer (I recently played Riddick: Escape from Butcher Bay)
It's hard to imagine quickly centering onto a headshot pixel (or group of maybe 12 pixels) with a trackpad. Especially if the target is moving.
I'd like to see a video of someone demonstrating real in-game use of these trackpads on different types of games. None of the reviews I've seen so far go into any detail on it.
EDIT: I found the trackpad usage detail I was looking for. But it's not using the new controller, just a steam deck. Looks a lot more accurate than I imagined. https://youtu.be/0BQEg3puMsc
The touch pads work great for emulating a mouse in certain games. I've played many hours of Civ V and VI on the deck thanks to the touch pads. You can even configure them to act as a radial menu or touch menu where different areas of the touch pad emulate different keys.
I played through whole Half-Life 2 on steam deck with aiming and shooting using right touch pad and it was alright. Strongly suspect though the game should have a support for it properly otherwise it feels janky in everything else I tried with it. No idea what's the use case for left pad though - I sometimes play with it during loading screens due to nice sound it makes, that's about it
In steam deck desktop mode, the touchpad-as-mouse makes it just bearable enough to use. I can't use desktop mode with a wireless Xbox controller with no touchpads. It's really the missing input type that makes the steam deck a complete tv-docked PC.
I mean it doesn't really help the analogy when most of the examples in the Wikipedia link mention how it's either not done anymore for that sport or very rare nowadays.
It can both be true that (1) most of the revenue and operations focus is on the core airline and (2) most of the profit and valuation is driven by the loyalty program.
The other answer (staff who use Westlaw) is right, but critically this is the point of adversarial litigation. The justice system doesn't hang on that judge finding the precedent; it assumes that the highly motivated lawyers on either side will find the relevant precedent that helps their case and highlight it for the judge.
All of the facts presented could be true, but what law is broken? What harm creates the basis for a civil suit?
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