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But that's not really a Flash versus HTML5 issue, that's a device support issue. Adobe failed to get their Flash platform on all the devices you want to support so you're using an alternative platform, which is fair enough. If you limited the comparison to the places Flash runs you could be making the same games with HTML5, couldn't you?


You are right, it is probably more of an issue with supporting mobile browsers and desktop browsers with the same game, but web game budgets not having really moved any since the Flash days to support two very different form factors. A project budget went quite a bit further towards making an awesome game, when we only had to support desktop browsers which for the most part, all had good Flash support.




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