No, the heap is shared among guilds. See the last slide.
Moving data between guilds is cheap because data does not have to be copied. Referencing frozen (immutable) data is cheap to.
It seems it will track ownership of objects to make sure guilds don't access other guilds data. But it doesn't seem that it uses OS-level data protection.
Moving data between guilds is cheap because data does not have to be copied. Referencing frozen (immutable) data is cheap to.
It seems it will track ownership of objects to make sure guilds don't access other guilds data. But it doesn't seem that it uses OS-level data protection.