This single line puts the whole article into the realm of
pure science fiction: no technology capable of working
such an ill-defined task like "programming AI systems"
exists,
I'll admit that they're not (currently) very good at it but there are interesting examples that contradict you: look up Genetic Programming; or Alistair Channon's work (15 years ago) on the generative production of neural networks.
In 2003 and based on Channon's work, I built a system for generating and evolving neural networks using genetic algorithms which coded Lindenmeyer System to build the networks. Attached it to the Heat Bugs agent simulation (albeit with a well defined tasks) and it was startlingly effective. Given the current interest in AI, I've been meaning to resurrect and publish that code.
There was a good blog post on here the other day saying: we're doing lots of work and producing interesting results (the equivalent of the "dual slit experiment" for AI), but we haven't yet formalized the results into a framework. We're probably close.
In 2003 and based on Channon's work, I built a system for generating and evolving neural networks using genetic algorithms which coded Lindenmeyer System to build the networks. Attached it to the Heat Bugs agent simulation (albeit with a well defined tasks) and it was startlingly effective. Given the current interest in AI, I've been meaning to resurrect and publish that code.
There was a good blog post on here the other day saying: we're doing lots of work and producing interesting results (the equivalent of the "dual slit experiment" for AI), but we haven't yet formalized the results into a framework. We're probably close.