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    This single line puts the whole article into the realm of
    pure science fiction: no technology capable of working 
    such an ill-defined task like "programming AI systems"
    exists,
I'll admit that they're not (currently) very good at it but there are interesting examples that contradict you: look up Genetic Programming; or Alistair Channon's work (15 years ago) on the generative production of neural networks.

In 2003 and based on Channon's work, I built a system for generating and evolving neural networks using genetic algorithms which coded Lindenmeyer System to build the networks. Attached it to the Heat Bugs agent simulation (albeit with a well defined tasks) and it was startlingly effective. Given the current interest in AI, I've been meaning to resurrect and publish that code.

There was a good blog post on here the other day saying: we're doing lots of work and producing interesting results (the equivalent of the "dual slit experiment" for AI), but we haven't yet formalized the results into a framework. We're probably close.



If you ever decide to publish the code, please tag me! I have my email in my profile here.

What you describe is of big interest to me but I've never done it due to never having to work with it commercially, which is a huge regret of mine.

In any case, any additional practical material and, ideally, your code, will be of immense educational value for me!




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