> Interior design wouldn't solve all these problems, but
Pretty much. Drama finds a way. You can find similar horror stories from any layout.
I mean, I take no particular position on this subject and and not personally a fan of open plans. But there's an important distinction between office combatants using the terrain to their advantage and blaming the war on the geography.
Arguably, to extend this very rich metaphor, the reason nobody can ever win is in fact an artifact of geography. One particular mountainous region known to be the graveyard of empires springs to mind.
I think drama comes from uncertainty and power vacuums, which I would say are artifacts of the terrain.
Pretty much. Drama finds a way. You can find similar horror stories from any layout.
I mean, I take no particular position on this subject and and not personally a fan of open plans. But there's an important distinction between office combatants using the terrain to their advantage and blaming the war on the geography.