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We've had some success with 2D AutoCAD on WASM, but it's not as easy as just recompiling when you are dealing with a nearly 40 year old codebase and care about pixel level accuracy. Also, it will never be as responsive as native, mouse events lag on the browser even if you are doing nothing else. AutoCAD users care a lot about such lag.

The BIM stuff (i.e. Revit) is very Windows-specific so a straight port with WASM is a no-starter.

The actual 3D rendering with WebGL is the least problem, we have that nearly solved (in terms of performance relative to desktop -- we never really needed 60fps anyway). The problem there comes in when you have a huge design that does not fit in the allocated/allowed heap space.

(throwaway for obvious reasons)



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