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A team of developers (Saber Interactive) did so much work getting Witcher 3 onto the Switch that they presented it at NvidiaCon.

As of like yesterday, Nvidia started paywalling this great video, but I'll link it anyways: https://resources.nvidia.com/events/GTC2020s22697.

There probably aren't too many stones left unturned, and the Switch community despite issues at least could understand the gambit. It was called the impossible port.

The Cyberpunk 2077 team basically ran out of time on their release and, if I understand it, blindsided PS4 owners who otherwise had no reason to think it would be hitting 10fps in a gunfight.

So it seems there were very different classes of expectations going on between the two scenarios.



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