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There's a method to check for collisions between rectangles (which can be called on sprites too).


Which isn't super useful for 3D, though...

Regardless, think seriously about putting collision/physics on the front page, because I certainly use it as an evaluation criteria.

Plus, I'm a little disappointed by rectangles-only collisions. Space partitioning? SAT based collisions aren't bad either, even if they can't deal with fast rotation well. And it's a bummer to have to re-write all that for every engine.




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