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>I think the Seraphim ACU/SACUs are more often held up as OP units.

It was less of a statement against how OP they are and more of a statement about how they seem to exist outside of the rock/paper/scissors mechanic that almost all other units are subject to. Seraphim SACUs can of course telesnipe and wreak havok, but would struggle against a swarm of gunships or bombers as they lack AA.

>Do the Cybran SACUs have any anti-navy defenses?

There's not a whole lot they can do against naval units (apart from set up shields and TMLs), but then again there's not a whole lot that naval units can do against them if they just walk away from the shore.

>Also worth noting that the Monkeylord doesn't have any hard counters, since it is equipped with both torps and light AA.

You're looking at 50DPS with the torps and 80DPS with the AA. Not exactly comparable to the 400DPS long-range bolters and 4000 DPS face laser!

In terms of hard counters:

- It would lose to two T3 heavy gunships (3k mass total).

- Naval-wise, a pair of Salems (4.5k mass total) could complete nullify its torps with anti-torps (4 torps/4s for the ML vs 2 anti-torps/3.8s per salem) and fire back at a combined 200DPS.

(For people unfamiliar with SupCom, a Monkeylord is a giant, late game unit that costs 20k mass.)



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