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> They are /just good enough to ship/ and often no better.

From one point of view, this is viciously optimized. I'm reminded of a quote along the lines of "the ideal racing car would cross the finish line intact and immediately disintegrate." The point being, find the minimum weight necessary to accomplish your goal, and spend as close to that minimum as possible. In games, the "weight" you're minimizing is the effort and focus spent on production quality, in order to be able to spend more on game design and performance, and ship faster.



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