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Ya.. my company does all of that. It's just the people process that makes everything slow. Well, mostly the people process. Having millions of dependencies doesn't help with build and test times either. Usually up to 20 min to run something.


> Having millions of dependencies doesn't help with build and test times either. Usually up to 20 min to run something.

I feel that pain! Honestly working with monoliths and older and larger projects is very demotivating. Now, I'm not saying that you need to go full on microservices either, but working with a few smaller services instead of a single huge one has been a game changer in my experience!

I'm not sure I ever want to go back to the loop of changing some code and then having to wait minutes for the app to launch locally just so I can test something and realize that it's still wrong.


We do use microservices, but even then it's still slow AF. I'm not entirely sure why, I guess just via the code dependencies it includes nearly everything. It's all C++ which probably doesn't help.




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