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Releasing is great, but the 80:20 principle means that finishing 80% of features and throwing away 20% is always much faster than expecting to finish 100%.

The difference between real life projects and college projects is that often nobody made the same feature in the same context before. This means that there will be features that will take much longer time, and need to be shifted to the next release or a bin for "complex enough to focus on everything else".

If you do not understand why something like this happens, it may be that you are unaware of the knowledge gains from exploration as opposed to releasing the product.

You just need one great product, and it is okay to throw away ten explorations to make it happen.



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