Even outside of MMOs you had things like Stones of Jordan - often the "currency" would be something compact that had some value inherently, but became much more valuable as the money.
And you want something that doesn't hit game limits, and doesn't get messed with by the developers much (both of which do NOT apply to "WoW gold" for example).
And you want something that doesn't hit game limits, and doesn't get messed with by the developers much (both of which do NOT apply to "WoW gold" for example).