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Prototyping and concept arting for game assets using stable diffusion has been a very enjoyable process for me. Seeing it being utilized more for isometric is pretty exciting with the sheer amount of iteration you immediately get.

Using img2img with your own rough drafts and seeing what the AI can come up with has knocked hours/days off of my process, couldn't be happier with these immensely powerful tools. Random aside, but AI is very good at making tile-able textures too, it's been great.

The video in the blog looks very solid in motion, will be interesting to see as you develop better shader techniques on the pieces.



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