I don’t play CS anymore so I don’t appreciate this firsthand. Besides the smokes, it looks pretty much the same. Do the physics feel different or something?
My understanding is that this is CSGO ported to source 2. I’m not clear on what the differences between the engines are, or if it was a rework of the original engine or completely new.
As I understand it, the real advantage is that it will make it easier to make and maintain mods and skins and things than the aged CS:GO version. So they want to make it so that it basically plays exactly the same except prettier.
The thing that always killed me about CS:GO was the lack of mods and custom maps. They exist, sure - but not in the amount and creativity that was available for CS:Source or CS 1.5 and 1.6
CS started as a mod so it only makes sense to have tons of cool custom maps
Agreed. I played CS back in the beta days and I loved the different maps and things like the hostage and even the VIP scenarios. I miss that variety. dust2 is good but how about that one where you were small and you could turn the gravity down so you could jump all over? rattrap? something like that.
CSGO does not cater to casual players at all. I hope that changes a bit with CS2. I started playing CS as a 24/7 cs_assault public server player before getting competitive.
The new tick system will mean physics will be the same for everyone in matchmaking and pro. Previously 64 and 128 tick had different physics for grenades. Now thats completely eliminated.
My understanding is that this is CSGO ported to source 2. I’m not clear on what the differences between the engines are, or if it was a rework of the original engine or completely new.