> Pulling totally bogus statistics out of your ass like "99.99% of your target audience
Please make some effort when refuting the arguments of others. See "target audience" in the part that you quoted? That's the keyword.
If one's making an augmented reality app that assists car mechanics in repairs, what would you say be the percentage of screen-reader wielding people there?
> And your claim that accessibility "worsen[s] their [non-disabled users] experience" is flat out wrong
For one, you are taking it out of context. For two, you keep repeating something as if it would make it true.
Here's a little exercise - consider what it would take to make https://finviz.com/bubbles.ashx page accessible. Then, consider what the target audience here is and ponder the choice of working on things that would benefit said audience (i.e. improving their experience) and refactoring the page to be compatible with screen readers. That's what I was referring to in the original comment. It's all in the context, it depends.
Please make some effort when refuting the arguments of others. See "target audience" in the part that you quoted? That's the keyword.
If one's making an augmented reality app that assists car mechanics in repairs, what would you say be the percentage of screen-reader wielding people there?
> And your claim that accessibility "worsen[s] their [non-disabled users] experience" is flat out wrong
For one, you are taking it out of context. For two, you keep repeating something as if it would make it true.
Here's a little exercise - consider what it would take to make https://finviz.com/bubbles.ashx page accessible. Then, consider what the target audience here is and ponder the choice of working on things that would benefit said audience (i.e. improving their experience) and refactoring the page to be compatible with screen readers. That's what I was referring to in the original comment. It's all in the context, it depends.