Huh, didn't think there were that many new and innovative things even though the game was fantastic experience.
The two things I really liked about TOTK was the ascend ability and the rewind / recall ability. Those were pretty cool and seemed novel to me.
Admittedly, I don't play a ton of video games other than Zelda titles and the odd indie game so maybe those features are not novel and have been implemented before in other games.
I was gonna say "Prince of Persia: The Sands of Time" was earlier, but seems it was released a year after Blinx. I'm 90% sure The Sands of Time had some gameplay feature about turning back time somehow.
> I'm 90% sure The Sands of Time had some gameplay feature about turning back time somehow.
Yep. Not 100% the same as Tears of the Kingdom—you turn the entire game clock back in Sands of Time, not individual items like in Tears of the Kingdom. But still.
Similar, in a much a bigger scale, but with the big difference that Zelda applies rewind to objects instead of the whole level.
Also, world state is not deterministic like Braid's levels, so entities can lose its rewindable status or have their state history modified depending on certain factors (a destroyed or lost object can't be brought back with rewind, etc.).
The two things I really liked about TOTK was the ascend ability and the rewind / recall ability. Those were pretty cool and seemed novel to me.
Admittedly, I don't play a ton of video games other than Zelda titles and the odd indie game so maybe those features are not novel and have been implemented before in other games.