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They should patent their "tedious side quests with mundane rewards" feature so nobody does it again.


Meh, I'd rather have lots of side quests with mundane rewards for the quest-enjoyers than a bunch of "not actually side quest" side quests with near-mandatory rewards. Side quests should feel optional.


The side quests are quite boring and uninventive though. 95% of them are not even worth the reward, and then of course they sprinkle in 5% that really are, so you feel you don't really have a choice of missing out.


Okay, which game has better side quests?


That's not a real dichotomy. The third option is a reward that is neat or interesting, but not essential. It doesn't even need to be an item.

Spoiler: The fashion/mayor side quest is a good example of such a reward. Korok seeds are not.




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