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The most you can accomplish on a PS1 with CD streaming is, roughly, a Crash Bandicoot level[0]. Texture data is relatively bandwidth-heavy - and a single speed drive can only manage 150 Kb/s. So the optimal use case for "showing as much graphical data as possible per second of gameplay" biases towards using load-once textures, then streaming in more geometry with a camera designed to only go forwards: then everything matches the linear access patterns of the CD.

[0] https://all-things-andy-gavin.com/2011/02/04/making-crash-ba...



Just a small correction, PS1 had a 2x CD drive (but still supported 1x speeds of course)[1], but the point still stands.

[1]: https://www.psdevwiki.com/ps1/index.php/CD_drive




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