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I feel like this topic, last generation was better than now, has been going on forever.

For the software argument, you don't need to know how to write a compiler or how the language itself was built to code any more. And that's fine.

The block of knowledge required to do software dev has simply shifted. Instead of low level, it's mid to high level.

About the software being bad part, I wouldn't really say it's on the devs. But rather as things became more cog in the machine, deadlines and rush work became The norm. Even if it's bad, it's expected to finish something by the marketing departments launch.

See cyberpunk on first release, clearly not ready at all, despite everyone working overtime for over a year. Yet, it was still released. It's not like the game devs didn't care, but rather what are they gonna do about it? Their all real option was to soften the blow as much as they feasibly could.



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