Thanks for the question. We consciously decided to make our engine more opinionated compared to other modular alternatives, because we want to be extremely fast at developing 2D multiplayer games. For example, I made a simple MMORPG in 2 hours (https://www.youtube.com/watch?v=GZVsxkALR5U).
I believe that there's an inverse correlation between ease-of-use and level-of-customization. We chose the former to address the gap between casual game devs and multiplayer games which are known to be difficult to build.
I believe that there's an inverse correlation between ease-of-use and level-of-customization. We chose the former to address the gap between casual game devs and multiplayer games which are known to be difficult to build.