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This wouldn’t have happened if Zuckerberg was allowed to buy Unity.

Unity would’ve been the most profitable (least loss making) part of Meta reality labs.

Maybe he’d even have open sourced the entire thing and written it off as a marketing expense.



Probably.

But on the other hand, do you want Facebook to be powering the lion's share of mobile games, as well as a significant amount of indie games on console/PC? I sure wouldn't want to make a facebook account to play Silksong (And that's like, my top 3 most look forward to game).

>Maybe he’d even have open sourced the entire thing and written it off as a marketing expense.

They did the exact opposite with their VR ventures. Also, I can assure you that open sourcing Unity's core engine wouldn't help a lot for most indies. it's a deeply entwined mess of nearly 20 year old legacy code desperately straining to interop with C#. There's a reason it's a multi-year effort to try and move .NET versions.


Nope, they do layoffs in Meta. A lot of them. Moreover, in case of an acquisition, layoffs is the first thing is going to happen to a company.


Have any of the significant Meta acquisitions had major reductions in workforce?

Unless they get declared a mistaken purchase like Parse they’ve tended to grow over time.

Meta has a phenomenal appetite for funding projects with little direct revenue when they’re getting engagement like Instagram and WhatsApp earlier on.

And Unity wouldn’t need to create direct revenue for Meta. The control of the gaming ecosystem would be so strategically valuable.




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