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I think the main reason for such a high failure rate is the ridiculous number of "me too" apps. This is true of many categories, but especially games.

There's some huge market gaps on iOS that are just sitting there waiting for someone to come along and fill. For example, people are always complaining about how the iPad isn't good for content creation. Why not create a product that lets people do some of the stuff like this that they're still stuck to their PC for, instead of making another puzzle game?



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