These are fair points. To address the parent I was commenting on a bit better, I agree with your last point about the industry not necessarily shifting to mobile. There's not actually a lot of data here; the stuff I've seen (and the stuff parent cites) suggests that the shift started in 2008, at the beginning of a recession we're just now seeing the end of. Will the end of the recession mean that people start buying consoles and console games again? It might. I'm interested to see the 2012 numbers. My general sense, though, is that the 'hardcore gamer' industry is a different beast; it may be that the recession trimmed off a lot of casual gamers who bought a Wii a few years ago because it was the thing to do or something like that, but I have a very hard time imagining my own gamer friends wholly abandoning dedicated gaming hardware and immersive games that last forty and fifty hours at the least for even the most advanced iOS games - which as an iPhone and iPad owner I can say are better than I could have imagined, yet still not really the equal of console and computer games.