For context, Townscaper is a lovely, meditative townbuilding game (or what you might classify as a toy, since there's no obstacles, progression, or external objectives). It's only $6 and I highly recommend it: https://store.steampowered.com/app/1291340/Townscaper/
In the same vein is an upcoming game called Tiny Glade, which currently has a free demo available, and HN may be interested to know that it's written in Rust and makes use of Bevy: https://store.steampowered.com/app/2198150/Tiny_Glade/
> HN may be interested to know that it's written in Rust and makes use of Bevy
I seem to remember that Tiny Glade specifically makes use of bevy_ecs, but not the rest of Bevy/not the Bevy graphics pipeline. Maybe someone closer to the project/with better memory can confirm this.
Edit:
> The gist of them is that they really enjoy Bevy's ECS, they wrote their own rendering solution due to Bevy's relative immaturity and their expertise, and that the migrations have been really smooth: about half-a-day for the whole game.
Offtopic, but I really like the UI/UX of these games. Very intuitive building. Would be cool to see some of these concepts get into Unreal Editor. They already have some when it comes to landscaping.
In the same vein is an upcoming game called Tiny Glade, which currently has a free demo available, and HN may be interested to know that it's written in Rust and makes use of Bevy: https://store.steampowered.com/app/2198150/Tiny_Glade/