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For context, Townscaper is a lovely, meditative townbuilding game (or what you might classify as a toy, since there's no obstacles, progression, or external objectives). It's only $6 and I highly recommend it: https://store.steampowered.com/app/1291340/Townscaper/

In the same vein is an upcoming game called Tiny Glade, which currently has a free demo available, and HN may be interested to know that it's written in Rust and makes use of Bevy: https://store.steampowered.com/app/2198150/Tiny_Glade/



> HN may be interested to know that it's written in Rust and makes use of Bevy

I seem to remember that Tiny Glade specifically makes use of bevy_ecs, but not the rest of Bevy/not the Bevy graphics pipeline. Maybe someone closer to the project/with better memory can confirm this.

Edit:

> The gist of them is that they really enjoy Bevy's ECS, they wrote their own rendering solution due to Bevy's relative immaturity and their expertise, and that the migrations have been really smooth: about half-a-day for the whole game.

According to https://old.reddit.com/r/rust/comments/1d4pnj5/tiny_glade_ma... and below comments


Offtopic, but I really like the UI/UX of these games. Very intuitive building. Would be cool to see some of these concepts get into Unreal Editor. They already have some when it comes to landscaping.


Also in that vein is Island & Trains [1], though the release date may be further out.

[1] https://store.steampowered.com/app/1957760/Islands__Trains/


Townscaper seems to be one of the few games Steam games on Mac that works with a PS5 controller.

Nice game, I love the trick of making floating buildings.


Ditto for all Xbox controllers. It's bewildering how bad the gamepad support is on modern macOS compared to the Intel/OSX days


Isn't there an online version?





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