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How would others rank the story line of Diable 3? I loved the story line of Dungeon Siege when I was younger but I haven't found a modern replacement.


It breaks the rest of the storyline.

To be brief, the ending of D1 and D2 were ominous, at best. D2's ending left off with doing something so horrible and crazy that no one knew the full consequences.

D3's story favors the archangel Tyreal over humans or the heroes really. The ending is some unicorn pooping rainbows where in Disney fashion as soon as the bigger baddy is defeated by the hero, the angel steps in for a "finishing" blow on the downed enemy, proclaims himself wise, the area is magically repaired of all damage. What follows (the falling) is the single stupidest way to end it, ignoring the consequences of it in favor of a symbolic ending.


Honestly I am far happier with this ending, than the typical warcraft - Your heroes today will be your failed villains of tomorrow.

Almost every character at some point in the timeline, has their moral compass turned 180.

At least here there was hopefully an unambiguous disney ending for once. I'd give them time, they have lots of scope to improve on the story line (levels 60-70, 70-80 and 80-90 I'm sure.)


That blood trickle from customers while they FIX the experience is a BAD thing.

There was already far too much missing from the game as promised. But to deliver an obviously incomplete game (lvl 60 cap, no PVP, still no RMAH despite the strategy needed to make it viable ruining parts of the game).


Blizzard 2.0 for you. Over optimized.


It's pretty good and I enjoyed it a lot...

Now on my 3rd time through, some of the stuff has me scratching my head. Why am I lighting the signal fires, doesn't everyone already know everything is fscked? NPC's are completely useless against even the lowest of creatures, and so are the followers... The only formidable fighter in the entire world is you.


The point of that is partially true. You're the first of these people to begin to regain the power that comes from your origins. Eventually others will too, but you are the first.

What's stupid is that the majority of Act 1 is CAUSED by "the fallen star".

All in all the plot isn't horrid but it's not a gothic Diablo plot but more of a fantasy plot in the Diablo universe.


Pretty terrible compared to Diablo 2.

If you like being ( in the story ) some unrivaled being that everyone flatters and looks up to and expects you to defeat all evil, you'll love it.

Voice acting was superb, though. I guess I just found Diablo 2's ominous "good luck hero, you're gonna need it" atmosphere more realistic when going against the embodiment of all evil.


Diablo II didn't have any story line worth mentioning. It had some long monologues but that was it.

Did you actually read Diablo III storyline? The idea was: the worldstone is destroyed, everybody will be nephalem now. There's no reason why you would be nepalem and anybody else won't. People were miserable but now they actually become what they should be in the first place.


That was what was great about Diablo 2. The storyline was fairly subtle, but the whole time I felt like I was really a hero struggling against the forces of evil, following this path of destruction and being scared of actually finding hat I was looking for.

Yes I read the D3 storyline, and I think you're a bit mistaken in how it happens.

The humans (nephalem) are offpsring between angels and demons, but their potential power was too much, so the Worldstone was used so that each new generation of humans would be progressively weaker. Since you killed the Worldstone in D2, and some time has passed, some humans have regained nephalem powers.

The question becomes: how does every minor character know what a nephalem is? how do they know it's all powerful? why does everyone have so much faith in me to defeat the evil that has pretty much been uncontested forever?

D3's story makes me feel like I'm Superman, born to save the world and everyone knows.

a good read: http://www.pcgamer.com/2012/05/10/diablo-3-the-story-so-far/


I don't understand why everybody won't be nepalem.

Ancient entities like Diablo and Imperius recognise you being nephalem because the difference is as obvious to them as the difference between an ape and a human.


They are both hack-n-slash games with paper thin plots. In other news, housewives usually don't bang the pizza guy.




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