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The beauty of procedural animation is not thas it's realistic, but that very simple principles allow for good-enough results. It's something used for videogames or presentations, not simulations.

TL;DR: animation by simplistic algorithms is a beautiful technique, but a lousy simulator.



Making a more realistic "looking" simulation would not be more work or less simple.

For both, simply following the path of the first circle is both a simpler algorithm and closer to natural movement




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