World of Warcraft has these, they're used for lots of things. Notably achievements and things like that. There's also add on that look for rare monsters and pop up when it detects one while you're flying about in the land, loot drop announcements
However, we just went through a special event called "Remix" which basically offered degenerate gameplay. Absurdly powerful characters, loot raining from the sky. And in this event, the common reward was a chest filled with gear and other things. These chests came from everywhere.
When you opened a chest, if it had piece of gear, you'd get a little toast.
Now, when you're boucing about collecting boar livers and rousting out hoodlums from their huts, it was quite easy to collect dozens of these things.
And, being WoW players, not known for their patience, you simply collect them all and open them all at once. Open your bags, and right click away. From this, your UI simply explodes with toasts. And they're all queued up, you can only see so many at a time, like, perhaps, 5. And they slowly fade, making room for others.
They dominate roughly 30% of the screen real estate (when presented in volume), smack in the center. And you can either wait it out (which takes a long time), or madly right click to dismiss them all. Me, I would simply go to the inn, open them all up, and log out (which is instant in an inn), and log back in. That would flush the queue of toasts.
Similarly, if you log into a zone, particularly a quiet zone, it's not uncommon for the screen to explode with alerts telling you of all the rare monsters that are simply sitting there because the zone is very quiet for players.
Finally, there a grouping queue you can join for group content, and you can queue for more than one event at a time. So, it's not uncommon to finish one event, kill the boss, the screen explodes with your loot, others loots, maybe a boss achievement, followed by a booming horn with a dialog telling you your new event is ready for you. The entire UI is just a cacophony of alerts.
Toast are mostly fine in my experience, but they do not work when applied in volume.
In this case, this is a video game, it isn't meant to be productive, it is meant to be awesome, and an excessive number of toasts can be awesome, especially during an excessive event.
The problem here is not that there are too many toasts, it is that they are annoying. Having a stylish way of dismissing them all could turn that annoyance into something awesome.
Hang on, there's a few inaccuracies here (I think, since I only played mainline Dragonflight but not Remix, but at a relatively sweaty level for a non-competitive m+ player)
> They dominate roughly 30% of the screen real estate (when presented in volume), smack in the center.
Pretty sure this is customizable. My loot toasts are relatively discrete, I can put them wherever.
> Similarly, if you log into a zone, particularly a quiet zone, it's not uncommon for the screen to explode with alerts telling you of all the rare monsters that are simply sitting there because the zone is very quiet for players.
This sounds to me like you're using the addon SilverDragon which is deliberately obnoxious about alerting you to rare monsters, but with it you can control every aspect of the alert, when/where they occur, or disable them entirely.
World of Warcraft has these, they're used for lots of things. Notably achievements and things like that. There's also add on that look for rare monsters and pop up when it detects one while you're flying about in the land, loot drop announcements
However, we just went through a special event called "Remix" which basically offered degenerate gameplay. Absurdly powerful characters, loot raining from the sky. And in this event, the common reward was a chest filled with gear and other things. These chests came from everywhere.
When you opened a chest, if it had piece of gear, you'd get a little toast.
Now, when you're boucing about collecting boar livers and rousting out hoodlums from their huts, it was quite easy to collect dozens of these things.
And, being WoW players, not known for their patience, you simply collect them all and open them all at once. Open your bags, and right click away. From this, your UI simply explodes with toasts. And they're all queued up, you can only see so many at a time, like, perhaps, 5. And they slowly fade, making room for others.
They dominate roughly 30% of the screen real estate (when presented in volume), smack in the center. And you can either wait it out (which takes a long time), or madly right click to dismiss them all. Me, I would simply go to the inn, open them all up, and log out (which is instant in an inn), and log back in. That would flush the queue of toasts.
Similarly, if you log into a zone, particularly a quiet zone, it's not uncommon for the screen to explode with alerts telling you of all the rare monsters that are simply sitting there because the zone is very quiet for players.
Finally, there a grouping queue you can join for group content, and you can queue for more than one event at a time. So, it's not uncommon to finish one event, kill the boss, the screen explodes with your loot, others loots, maybe a boss achievement, followed by a booming horn with a dialog telling you your new event is ready for you. The entire UI is just a cacophony of alerts.
Toast are mostly fine in my experience, but they do not work when applied in volume.