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Really love your comment about filtering people. It's something I thought a lot about when designing the user experience. A few hypotheses I want to test with my approach are:

1) Swipe based interfaces inherently cause users to see other people as more disposable. I'm trying to have my app be centered around plans, which is a mix between a traditional event with a set time and location and a social media post.

2) Paradox of choice. I'm testing whether providing people with fewer good options will make it easier to commit to something instead of having endless choices.

3) Friend dates are awkward. When people meet through traditional friend making apps, the first meeting is usually dinner, coffee, etc. I think people become pickier when this is the common mode of meeting because if you don't really click at the meeting, it's a waste of time. My theory is that when the meetings are more focused on doing an activity you already like, even if you don't completely click with the group you meet with, it can still be an enjoyable time. I'm hoping this makes people more open to getting out there more.



I've used a website like this a decade / decade and a half ago, and it was pretty great (even despite heavily leaning two generations older than me due to the demographics of that location).




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