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> Ah, one good one: I spent a LOT of time worrying about stuff being "OP" or degenerately good. Well, turns out, people like OP stuff, or degenerately good stuff, at least in single player score attack games.

One of the greatest joys in score-attack games like Ballionaire is discovering certain combos that feel brokenly good.

During one of my early playthroughs, I got some combo that would spawn a crazy number of balls on every drop. The game would seriously lag for about half a second while the playing field absolutely exploded with balls. It was incredibly entertaining!

https://youtu.be/blHxSe9I9WQ

Some developers see this happen and will nerf things into the ground to prevent them, but that's an absolute fun-destroying choice. In a PVP game, yeah, absolutely you should prevent broken builds like that. But a single-player score attack? Nah. Leave that in.



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