I have empathy for them. It's a complex product with many different use cases, so there is no one-best UI for anyone. Further, accommodating multiple skill levels is a genuinely hard problem.
That said, there is a larger problem: every team is incentivized to ship as fast as possible, and good UI takes time and consistency across every team. As a manager with a team that works closely with design systems, it's a brutally hard problem to get right and nobody wants to slow down in the design phase or have limitations placed on them for the purposes of consistency.