I was wondering yesterday how AI is coming along for tweening animation frames. I just did a quick search and apparently last year the state of the art was garbage:
Very impressive. This is going to result in an explosion of content creation by pro studios, just as CG with cel-shading renderers did. I greatly prefer the hand-drawn + AI tweened look to the current low-budget CG 3D models look.
Yeah it will be much better than the low budget 3D models in anime, hopefully there will be a production ready product that works at a high enough resolution and studios will probably adopt it instead of using cheap labor.
That's true, but it will likely be newer studios with younger professionals who are going to be using it, much as Miyazaki doesn't like CGI either yet it's widely used now in anime. The young drive the advances while the older eschew them, that's generally how human progress has been.
I don't even think it will be newer studios and that's it, probably well known studios will adopt it after a production ready solution is presented and battle tested, I doubt many will complain about not making in between frames. Probably newer studios with a smaller budget will just test it first.
The production of works that use AI will drop, while the cost to produce higher quality works - works that don't use AI - will remain the same. All we'll get is more AI slop.
Why presuppose that high quality works can't be produced with the help of (near future) AI tooling? Just because you can produce slop with AI doesn't mean that you have to.
https://yosefk.com/blog/the-state-of-ai-for-hand-drawn-anima...
Maybe this multimodal thing can fix that?