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I caught a random podcast with an early Duolingo employee who said all the same things: Much bragging about how they gamified their app to juice user engagement and growth, not even a feigned mention of optimizing for learning.

By now my friends who use Duolingo all know it’s a game, not a real learning experience. I think they got lucky and filled a void in the market for things people think they want (learning a new language) while avoiding the parts they dislike (the effort of learning).

It got recommended by default for years when people asked for an easy way to learn a language, but they leaned hard into the path of gamification instead of trying to improve the learning experience for those who wanted to learn.





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