Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

At that time iOS had the luxury that its higher-DPI variant was exactly twice the original resolution, so up- or downscaling of non-vector graphics worked well. (Similar for macOS.) Moreover, the original iPhone resolution was already relatively hi-DPI, meaning that accuracy on the individual pixel level wasn’t as important as on the typical 96-DPI desktop screen.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: