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No. Because any explanation will come from someone invested in the subject, so will all sound completely reasonable and may even contain aspects of truth.

I want to play games with my friends, not consider how the landscape of always-online services have distributed brokerage connectivity services, global banlists, and whatever powers microtransactions into what should be a game with four little dudes running a kitchen badly. I especially don’t want to consider how rising requirements for stability and cross-platform connectivity which have prompted these services means that P2PoverIP simply won’t work in the face of CGNAT or Sony’s distribution policies or fucking Comcast not having IPv6 yet; and I especially don’t want to think of the lower average technical acumen of the individual gamer has caused dedicated servers to completely fall out of fashion due to user confusion.

I really don’t want to think about the “paradox of polish”, where smaller games can get away with such things like dedicated servers and p2p networking that don’t work sometimes; whereas everything in an AAA title has to work flawlessly out of the gate or it’ll be panned despite the horse’s left testicle contracting appropriately in cold water.

Man, I don’t wanna be sad about market forces encouraging centralization for the efficiency necessary to stay competitive. I just wanna play dead or alive 2 with my bros even tho the dreamcast server’s offline.



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