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I disagree, going from C# with full visual studio (having a compiler with a lot of information about your code), and all of .net available, to gdscript feels like moving to a kids toy language like Scratch.

I could do everything in gdscript, but it would be slower, more error prone and less maintainable.

.. Ive done some js recently, I did a web app. and the difference is shocking..

* you can actually make spelling mistakes

* there no find all references

* You cant rename things

* without types autocomplete does very little

* without compiler autocomplete suggest random things based on spelling, not actually viable fields

I could go on.. All these things add up to make the work go slower, and produce more error prone and less maintainable code. I thought the freedom of no types and less boilerplate would make js really fast to write but I found it the opposite in practice.

I can write 1000's of line of game code in C#. Complicated stuff like procedural level generation and I dont even need to run it, usually its perfect 1st time. I couldn't do that in js, the IDE experience is not the same.



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