In modern game development practice you will have to download patches anyway, so whatever there's on disk is irrelevant. Hardware has nothing to do with that.
Exactly that was my point. Consoles used to have a seamless "put in disc and lets go" experience, but they lost it and now are on par with PCs on that UX.
At least for PS5 the opposite is true: if a game uses kraken texture compression, and many do, PS5 variant will be the smallest.