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> Let developers make games that scale according to hardware

I'd love that, but I would argue that the evidence shows they don't do it.



Even in PC gaming, the performance target tends to be the lowest performing current gen console, not the best PC.

Which is a totally reasonable approach and has given my PC years of usefulness even though better equipment is out there.

The cutting edge of PCs is such a tiny minority of users, even amongst PC gamers it's still a fraction of users.

That was not always the case for PC gaming, on modest means in my teens I could at least keep up with graphics card releases. I don't bother with that now, because I don't have to and gain very little from doing so.


> Even in PC gaming, the performance target tends to be the lowest performing current gen console, not the best PC.

I would have said "even static websites don't care about older hardware". I am very happy that Valve doesn't refresh the SteamDeck every year exactly for that reason: developers can target "the SteamDeck" instead of "the latest 3 SteamDecks" and force me to buy one every 3 years.




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