Interpreter code is never faster than a dynamic compiler, otherwise what about doing games in Python?
As mentioned on my comment, GDextension experience kind of sucks.
I'm offering real practical advice from experience of having worked on real projects.
I'll make it real clear:
GDScript & c++ > C#
Interpreter code is never faster than a dynamic compiler, otherwise what about doing games in Python?
As mentioned on my comment, GDextension experience kind of sucks.