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Some people like nice tooling with performance.

Interpreter code is never faster than a dynamic compiler, otherwise what about doing games in Python?

As mentioned on my comment, GDextension experience kind of sucks.



Lots of excellent games are written in Python, Lua, JavaScript and GDScript. These abstract criticisms are just that, abstract.

I'm offering real practical advice from experience of having worked on real projects.

I'll make it real clear:

GDScript & c++ > C#




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